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Don't let the confusing layout of the craps table intimidate you. The basic game itself is very simple. A new game with a new player (the person shooting the dice) begins when the current player "sevens out", which means he rolls a seven. That ends his turn and a new player is given the dice.

The new player makes either a pass line bet or a don't pass bet (explained below) and then throws the dice, which is called the "comeout roll".

If that first roll is a 7 or 11, this is called "making a pass" and the "pass line" betters win and "don't pass" betters lose. If a 2, 3 or 12 are rolled, this is called "craps" and pass line betters lose, while don't pass line betters win. However, don't pass line betters do not win if the "craps" number is a 12 in Las Vegas or a 2 in Reno and Tahoe. In this case, the bet is push - neither the player nor the house wins. All pass line and don't pass line bets are paid even money.

Barring one of the three "craps" numbers from winning for don't pass line bets is what gives the house it's low edge of 1.4 percent on all line bets. The don't pass bettor has a stand-off with the house when one of these barred numbers is rolled. Otherwise, the don't pass bettor would have a small advantage over the house � something that no casino permits!

If a number other than 7, 11, 2, 3, or 12 is rolled on the comeout (in other words, a 4,5,6,8,9,10), that number is called a "place" number, or ... � read more

Craps: Roll Comeout: Part 2 | Craps: Roll Comeout: Del 2 | Würfelspiel: Rolle Comeout: Teil 2 | Ζάρια: Comeout Roll: Μέρος 2 | Craps: Roll Comeout: Osa 2 | Craps : Rouleau Comeout : la Partie 2 | Merde: Rotolo Comeout: la Parte 2 | Craps: Roll Comeout: Deel 2 | Craps: Roll Comeout: Del 2 | Dados: Rolo Comeout: a Parte 2 | Juego de dados: Rollo Comeout: la Parte 2 | Craps: Roll comeout: Del 2

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